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MYST Hints

These hints are divided into three sections. The first section
provides general hints to help you better understand Myst and to
improve play. The second section contains additional help, and
guides you through Myst and the different Ages. As a last
resort, the third section contains the actual answers to the
various Myst puzzles.


General Hints

Most devices on the island have been put there for a purpose. If
you see a switch, flip it. If you see a button, press it. Take
note of what happens. Did something change on the screen? Did
you hear anything? Usually this triggers an event somewhere else
on the island.

Several devices require a combination of symbols, letters, or
numbers to be entered in. If you have not discovered the
combination, don�t waste your time guessing! Find the
combinations first!

Maps to each Age can be found in the Library. You may want to
copy them down in your Myst journal before transporting.

You can hold only one red or blue page at a time. Clicking on a
new page will cause the page you are holding to return to its
original location. Similarly, only one red or blue page can be
returned to Myst at a time. You may have to revisit Ages to get
additional pages.

It is impossible to get permanently trapped, there is always a
way out.

Remember to save your game. You may want to use multiple saves,
especially towards the end, as there is no telling what might
happen!


Discover Myst

Find the note from Atrus, and go to the chamber by the dock. Use
the Dimensional Imager to discover what Marker Switches look
like. Travel around the island and count the number of marker
switches. Enter that number into the dimensional imager to
receive the message from Atrus. (You may listen to the message
as often as you like.)

Explore the Library

Red and Blue Books - Place the pages in the books to receive
messages. (Click again on the book to replay messages.)

Paintings - The left painting opens a secret passageway to the
observatory tower, the right painting opens the door to the
outside.

A Bookcase - Most of the books have been destroyed, save for a
few which are still legible. Each book describes a different age
which the author has created. Write down any information that
you feel will be valuable later on.

Island Map - This controls the observatory tower rotation. The
marker switches allow the island structures to become visible on
the map.

The access keys to each age can be found in the Observatory
Tower. Click on the observatory icon until the rotation line
turns red. The red line will lock onto structures that contain
transport books to different Ages.

Observatory Tower

Click on the bookcase picture to open a secret passageway to the
tower. Inside you will find two ladders marked by book and key
icons. Climb the book ladder to view the structure that contains
the transport book. Climb the key ladder to find the access key
for that Age.


From Myst to the Selenitic Age

The access key is a voltage number. To open the Spaceship, the
proper voltage must be generated by the Power Station.

Inside the power station is a panel that controls ten generators.
Click on each one and mark down the voltage that is generated.
By pressing the right combination of buttons, the voltages will
add up to the target voltage.

If too much power is generated, one of two circuit breakers will
trip, causing the right gauge to fall to zero. You must then go
outside to check which breaker tower has the thrown switch.
There is a tower just outside the power station, and one close to
the ship. The switch will be DOWN if the breaker is thrown.
Push the switch UP to reset.

Go inside the spaceship and play the keyboard notes according to
the sequence found in the Selenitic Age book. Listen to each
tone and match it with the tuner sliders on the opposite end of
the ship. Click on the animation to be transported to the
Selenitic Age.

Selenitic Age

You will first discover an elevator. To gain access, you must
enter the proper combination of sounds into the activation panel.

There are five transmission antennas and one receiving station on
the island. At each antenna you will hear distinct sounds. The
red buttons activate microphones that will transmit these sounds
to the receiving station. Take note of the symbols that
illuminate at each station.
You may come across a red or blue page. Click on the page to
pick it up, but remember, only one page can be brought back to
Myst at a time!

After all five antennas have been activated, go through the wind
tunnel to the receiving station. Here, you must aim each camera
at the transmission antennas. When done, press the _ button.
This will give you the proper order of sounds to enter into the
elevator activation panel.

Take the elevator to the MazeRunner vehicle and get in. The
speaker panel sounds indicate which direction to take.
Combinations of sounds indicate in-between directions (Northeast,
for example). If you get lost, the Backtrack button will move
you back towards the correct path.

At the end of the tunnel is a book that will transport you back
to the Myst Library. Once inside, place the red or blue page
into its corresponding book and listen to the message.


From Myst to the Stoneship Age

The access keys are dates which must be entered into the
Planetarium Star Plotter. Turn out the lights, enter the dates,
and copy down the constellation formations. Go to the library,
look up the constellations in the Stoneship book, and find the
symbols associated with each constellation.

Now go to the fountain just outside the library. Click on the
marker pillars that display the constellation symbols you have
found. (They are green when ON and red when OFF.) The ship
model will rise in the fountain, as will the ship at the dock.
Inside the ship at the dock is a book that will transport you to
the Stoneship Age.

Stoneship Age

At the umbrella crow�s-nest are three buttons that pump water
from different areas on the ship/island.

Pump water out of the lighthouse. You will find a key bolted to
the floor and a chest down below. Drain the water from the chest
and close the spigot. Pump water back into the lighthouse. The
chest will now be floating close enough to the key to open.
Inside the chest is another key which will unlock the trap door
to the lighthouse tower.

Once inside, you will find a generator with a battery pack.
Crank the generator until the light bar indicates �full�. This
will give you ten minutes to explore the island/ship.

Take the elevated wooden path to the telescope and look around.
You will see a flashing beacon (but only if the generator is
fired up). Take note of the compass degree of the beacon.

Pump water out of the Stoneship tunnels. Look for the red and
blue pages in each of the brothers� rooms. (You may also find a
half page.)

Hidden in the tunnels is a secret passageway that leads to a
giant compass. The compass activates the lights in the ship�s
aft. Push the button that corresponds to the degree angle of the
flashing beacon. If you press the wrong one, the lights will go
out, and you will have to recharge the generator again.

Pump water from the ship�s aft. Downstairs is a book that will
transport you back to Myst.


From Myst to the Mechanical Age

Go to the Clock Tower on the opposite end of island from the
Library. Use the wheels to set the time to the observatory clue.
The large wheel advances the minutes hand, the small wheel
advances the hour hand.

Once inside the clock tower, use the levers to set the
combination to the observatory clue. Pull and release the left
lever to rotate the bottom two gears. If you pull and hold the
lever down, both gears will turn once, but only the middle gear
will continue to turn. The right lever operates the same way for
the top two gears. On the far right is a lever that resets the
puzzle.

When completed, go the giant gears near the dock. Inside the
gear is the book that will transport you to the Mechanical Age.

Mechanical Age

You will first discover a metal platform. To gain access, you
must enter the proper combination of symbols into its activation
panel.

The center of this island is a mechanical fortress which can
rotate on its axis. To get to the other islands, you must rotate
the fortress using the controls inside. Practice with the
Fortress Rotation Simulator in Achenar�s room to get your timing
right.

In-between the two brothers' rooms is a passageway. Press the
red button to lower the staircase to the elevator control panel.
Use the handle to align the circles until there is an opening
(circles will turn red). Go back up and raise the staircase.
Enter the elevator and press the UP button. When the door opens,
press the middle button and step outside.

Use the controls to rotate the fortress. Go outside and search
the islands for clues that will help you get back to Myst.
Remember to bring back a red or blue page!


From Myst to the Channelwood Age

Go to the Cabin on the island. Enter the combination into the
safe as found in the observatory clue. Use the matches to light
the pilot on the furnace. Position your cursor in the middle of
the wheel (until it turns clockwise green) and click to crank up
the furnace. This powers the tree elevator and will bring it to
above ground level. Wait until you can no longer hear the
elevator moving upward. Now turn the furnace off
(counter-clockwise red) until the fire goes out.
Quickly go outside and turn back towards the cabin. Move to the
right of the cabin in-between the two large trees. You will see
a giant tree with an elevator moving downward. When the elevator
reaches ground level, click to move inside. Wait for the
elevator to take you to the Channelwood transport book.

Channelwood Age

Here you must channel water to power up various devices on the
island. Go inside the Windmill to the water tank. Click on the
nozzle to open the pipe (counter-clockwise), and head back
towards the trees. You should now hear water flowing through the
pipe.

There is a junction box at the first fork that controls the flow
of water; (the yellow dots indicate direction). Channel water to
the elevator on the right. Step inside, close the door, and move
up to the second floor.

Here, you must search for a red lever that opens the door to the
wooden staircase. A map to this level can be found in the
Channelwood book in the Library. Once open, the elevator from
the first to second level is no longer needed, so you can use
that water to power another device.

Channel water to the elevator at the top of the stairs, and take
the elevator to the third level. Look for the red and blue
pages. (You may also find a half page.)

Travel back to water level, and channel water to the motor on the
far left. This will activate a water bridge. Cross the bridge
and head to the right. To power the elevator found here, you
must complete the section of missing pipe. Turn the crank to
extend the pipe. Go back and channel water through this pipe to
the elevator. This will bring you to a book that will take you
back to Myst.


From Myst to Dunny

Place your last page in the red or blue book and listen to the
message. If you have placed enough pages into either book, you
will be instructed to enter the correct pattern into the
fireplace vault.

MYST Answers

Number of Marker Switches 8

Selenitic Age

Observatory clue 59 volts
Power station generators Left row: one and three
Right row: three and four
Receiving Station Water 153.4
Volcano 130.3
Clock 55.6
Tones 15.0
Wind 212.2
Elevator sound sequence Tones, Water, Wind, Volcano, Clock
MazeRunner Controls North = bell sound (bing)
West = bird type sound (twrr)
East = air brake sound
South = bell clank
MazeRunner Path N, W, N, E, E, S, S, W, SW, W, NW, NE, N, SE

Stoneship Age

Observatory clue Oct. 11, 1984 10:04 a.m.
Jan. 17, 1207 5:46 a.m.
Nov. 23, 9791 6:57 p.m.
Pillar switches Leaf, Snake, Insect
Water pump switches Left pumps out book room
Middle pumps out Stoneship tunnels
Right pumps out the lighthouse
Compass Press button at 135 degrees, (12th button
clockwise from the North).

Mechanical Age

Observatory clue 2:40 and 2-2-1
Symbol Code First Symbol Horseshoe
Second Symbol Triangle Rectangle Triangle
Third Symbol Circle over Three Triangles
Last Symbol Half Circle

Channelwood Age

Safe combination 724

Dunny

Access to the vault can be achieved easily if the simple
instructions are followed. First, locate each of the Marker
Switches on the island. Turn every one of these switches to the
�on� position. Then go to the dock and turn the Marker Switch
there to the �off� position.

Either Sirrus or Achenar will give you the key to the vault. If
not, you need to return more pages to them!
 
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